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Milo 2021.2 introduces a new ‘live turntable’ feature, which causes Milo to rotate a 3D model in the viewport in real time, in addition to the existing option to export a rendered turntable. Updated 31 August 2021: Nevercenter has released Silo 2021.2 and Milo 2021.2. Silo 2021.1, which shipped in May, is primarily a bugfix and performance update, but it adds support for universal rotation values in the numerical editor. It is also now possible to switch between daytime and nighttime skies in the Sky background. The implementation is still a work in progress, and is intended for viewport previews, not final rendering. Milo 2021.1 is the bigger of the two updates, since it introduces initial support for one of Unreal Engine’s most talked-about new features: hardware-accelerated ray tracing on Nvidia RTX GPUs. Updated 8 July 2021: Nevercenter has released Silo 2021.1 and Milo 2021.1.
![add alpha channel txd workshop add alpha channel txd workshop](https://i.ytimg.com/vi/4W5e6-TSpW0/maxresdefault.jpg)
It supports PBR materials, comes with a set of readymade lighting rigs, and can export turntables of models as animated GIFs. It has been in development since 2019, partly funded by money from Epic Games’ MegaGrants program.Īlthough you can import models in FBX format, its main use is likely to be as a viewer for assets being created in Silo itself: saving a scene in Silo automatically updates the render inside Milo.
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However, the major change in the release is Milo, a new standalone real-time renderer and VR viewer based on Unreal Engine, bundled free in early access with new purchases.
![add alpha channel txd workshop add alpha channel txd workshop](https://i.imgur.com/xme6DJa.jpg)
Milo: new real-time renderer and VR model viewer based on Unreal Engine Other changes include “new UV unwrapping methods” and an “improved numberical editor”, although we can’t find much more detail than that in either the release notes or the online manual.
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The update also introduces support for variable Sub-D edge creasing. Users can blend between facial shapes via control sliders, with a choice of blending modes. New features in the core application include blendshape support. Silo 2021: support for blendshapes and variable Sub-D edge creasing
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However, development stalled around a decade ago, with Nevercenter focusing on its photography apps.Īlthough there were a trickle of releases throughout the 2010s, Silo 2021 is the first update to the software in more than two years, and the first major update for much longer than that. It has a streamlined set of polygonal and subdivision surface modelling tools, a topology brush for drawing new topology over a refrence object, and interactive real-time UV unwrapping.Īs well as creating low-poly assets for games or real-time applications, it can be used to rough out base models for sculpting in ZBrush, and supports Pixologic’s GoZ bridge system.
![add alpha channel txd workshop add alpha channel txd workshop](https://i.ytimg.com/vi/X5ekJiNtis8/maxresdefault.jpg)
The release adds support for blendshapes, variable Sub-D edge creasing – and Milo, a new standalone real-time render engine and VR viewer based on Unreal Engine.Ī lightweight sub-D modeller remembered fondly by many older 3D artistsįirst released in 2003, Silo built up a reputation as an efficient, focused modellling package. Nevercenter has released Silo 2021, the first major update to its lightweight modelling software in years. Scroll down for news of the Silo and Milo 2021.3 updates.